Kinematics
Kinematics
Board Coverage AQA Paper 1 | Edexcel CP1, CP2 | OCR (A) Paper 1 | CIE P2
1. Fundamental Definitions
Kinematics is the mathematical description of motion, without reference to the forces that cause it. We begin with three rigorous definitions.
Definition. The displacement of a particle is its position vector relative to a chosen origin. Unlike distance, displacement is a vector quantity.
Definition. The velocity of a particle is the rate of change of its displacement with respect to time:
Velocity is a vector. Its magnitude is the speed.
Definition. The acceleration of a particle is the rate of change of its velocity with respect to time:
Acceleration is also a vector. The SI unit is m s.
2. Derivation of the SUVAT Equations
For uniform acceleration (constant ), we derive five equations relating the kinematic variables , , , , and .
Equation 1:
Starting from the definition of acceleration:
Since is constant, we integrate with respect to time:
Equation 2:
From the definition of velocity:
For constant acceleration, the velocity varies linearly from to . The average velocity over the interval is . Since displacement equals average velocity multiplied by time:
Rigorous derivation. Integrating and substituting :
From Equation 1, , so , giving:
Equation 3:
This was obtained above during the rigorous derivation of Equation 2:
Equation 4:
We eliminate between Equations 1 and 3. From Equation 1: . Substituting into Equation 3:
Equation 5:
Substitute (from Equation 1) into Equation 3:
Exam Technique To decide which SUVAT equation to use, identify which variable is not given and not asked for, then use the equation that doesn't contain it.
| Missing variable | Use |
|---|---|
3. Displacement-Time and Velocity-Time Graphs
- The gradient of a displacement-time graph gives the velocity.
- The gradient of a velocity-time graph gives the acceleration.
- The area under a velocity-time graph gives the displacement.
Explore the simulation above to develop intuition for this topic.
For uniform acceleration, the - graph is a straight line, and the area is a trapezium.
For non-constant acceleration, the - graph is curved, but the same three principles apply at every instant:
- The gradient of the - curve at any point gives the instantaneous velocity at that time.
- The gradient of the - curve at any point gives the instantaneous acceleration at that time.
- The area under the - curve between two times gives the displacement over that interval.
When the - graph is curved, the area cannot be found using the trapezium rule for a single straight line. Two approaches are available:
- Counting squares -- estimate the area by counting grid squares on the graph paper, treating partial squares by eye.
- Integration -- if is given algebraically, compute exactly.
Exam Technique When asked to find the distance travelled from a curved - graph, check whether the curve crosses the time axis. If it does, the velocity changes sign and you must split the calculation: the area above the axis is positive displacement, the area below is negative displacement. The total distance is the sum of absolute areas; the net displacement is their algebraic sum.
Common Pitfall Students often draw a tangent to a curve incorrectly by placing the ruler away from the point of interest. Always place the ruler so it just touches the curve at the point where you need the gradient, then extend it to read two clear coordinates for .
Example: Finding displacement from a curved v-t graph
A particle has velocity m s for s. The - graph is a parabola opening downward, with at and , and maximum m s at . The displacement over the full 6 seconds is m.
4. Free Fall
A body in free fall moves under the influence of gravity alone (neglecting air resistance). Near the Earth's surface, all objects experience the same gravitational acceleration:
This was established by Galileo's experiments and is a consequence of the equivalence principle (mass cancels in ).
info problems. Always use the value specified in the question.
5. Projectile Motion
Assumptions
We assume:
- The only force acting is gravity (no air resistance).
- is constant (valid for trajectories small compared to Earth's radius).
- The horizontal and vertical components of motion are independent.
Independence of Components
This is the central insight. Since gravity acts vertically, it produces no horizontal acceleration. Therefore:
- Horizontal:
- Vertical: the motion is uniformly accelerated
Deriving the Parabolic Trajectory
A projectile is launched from the origin with speed at angle above the horizontal.
Horizontal motion (constant velocity):
Vertical motion (uniform acceleration):
Substituting from the horizontal equation:
This is the equation of a parabola — a direct consequence of constant horizontal velocity combined with constant vertical acceleration.
Maximum Height
At maximum height, the vertical velocity is zero: , giving .
Time of Flight
The projectile returns to when:
The non-trivial solution gives:
Maximum Range
The range is :
Maximum range occurs when , i.e., :
Intuition: Why Parabolas?
A parabola arises because the vertical position depends quadratically on time (), while the horizontal position depends linearly on time (). Eliminating between a linear and quadratic relation always produces a parabola. The shape is not special to gravity — it is the geometry of combining uniform motion in one direction with uniformly accelerated motion in the perpendicular direction.
Effect of Air Resistance on Projectiles
In reality, air resistance (drag) opposes the velocity of a moving object. The magnitude of the drag force depends on the object's speed and shape, and typically increases with speed.
Effect on projectile trajectory. When drag is included:
- The horizontal velocity is no longer constant -- it decreases throughout the flight because drag has a horizontal component opposing the motion.
- On the way up, both gravity and the vertical component of drag act downward, so the vertical deceleration is greater than .
- On the way down, gravity acts downward but drag acts upward (opposing the downward velocity), so the vertical acceleration is less than .
- The trajectory is no longer parabolic. The descent is steeper than the ascent, the range is shorter, and the maximum height is lower compared to the idealised case.
Terminal velocity. For an object falling vertically under gravity with air resistance, the drag force increases with speed. Eventually, the drag force equals the weight of the object:
At this point the net force is zero, the acceleration is zero, and the object falls at a constant speed called the terminal velocity :
The - graph for a falling object reaching terminal velocity shows the velocity increasing with a decreasing gradient (decreasing acceleration) until it asymptotically approaches .
Board Coverage AQA Paper 1 | Edexcel CP2 | OCR (A) Paper 1 | CIE P2
Common Pitfall Terminal velocity does not mean the object has stopped accelerating because it has run out of force. The forces are balanced: weight down equals drag up. The acceleration is zero because the net force is zero, not because no forces act.
6. Non-Uniform Acceleration
When acceleration is not constant, the SUVAT equations do not apply. Instead, we use calculus to relate displacement, velocity, and acceleration.
Board Coverage AQA Paper 1 | Edexcel CP2 | OCR (A) Paper 1 | CIE P1, P2
The Differential Relations
From the definitions:
A third relation follows from the chain rule. Since and :
This form is useful when acceleration is given as a function of displacement rather than time .
Selecting the Correct Form
| Given | Use |
|---|---|
| , integrate with respect to | |
| Rewrite as and integrate, or use | |
| , integrate with respect to |
Exam Technique Identify what the acceleration is given as a function of -- time, velocity, or displacement -- to decide which calculus method to use. If is a function of , integrate directly. If is a function of , use and integrate with respect to . If is a function of , rewrite as and integrate to find , then invert if possible.
Derivation of by Integration
Starting from and assuming constant :
This derivation relies only on the chain-rule identity .
Example: Variable acceleration
A particle moves in a straight line with acceleration m s, starting from rest at the origin.
(a) Find as a function of . , so . Integrating: . Since : , giving m s.
(b) Find as a function of . , so . Integrating: m.
(c) Find the acceleration as a function of . From and : , so . Then , confirming consistency.
7. Relative Velocity in Two Dimensions
When two objects move in different directions, their velocities are combined using vector addition. The velocity of A relative to B is:
This is the velocity A appears to have when observed from B's frame of reference.
info
Resolving into Components
In two dimensions, resolve each velocity into perpendicular components, then subtract component by component.
Example. A river flows east at m s. A boat heads north at m s relative to the water. The boat's velocity relative to the ground is:
Speed relative to ground: m s.
Direction: north of east.
Crossing a River
A classic relative-velocity problem: to cross a river of width with current speed , a boat with speed (relative to water) can:
- Head directly across (perpendicular to bank). The boat is carried downstream. Time to cross: . Downstream displacement: .
- Head upstream at an angle to compensate for the current. If the boat heads at angle upstream from the perpendicular, the component across the river is and the component against the current is . For zero downstream drift: , giving . This is only possible if .
Common Pitfall The boat's speed is always relative to the water, not relative to the ground. The ground speed is the vector sum of the boat's water-relative velocity and the current velocity. Never add the magnitudes directly unless the velocities are in the same direction.
Relative Velocity and Closest Approach
Two objects A and B are on a collision course if their relative velocity is directed along the line joining them. If not, the closest approach occurs when the position vector from A to B is perpendicular to the relative velocity: .
Example: Will two ships collide?
Ship A sails north at m s and is at position m. Ship B sails east at m s and is at position m. Will they collide?
m s.
The position of B relative to A is . The relative velocity is not parallel to , so they will not collide. The closest approach occurs when .
Problem Set
Details
Problem 1
A stone is thrown vertically upward with speed m s. Find: (a) the maximum height reached, (b) the time to reach maximum height, (c) the total time of flight, (d) the speed when it returns to the thrower's hand.Answer. (a) : , m.
(b) : , s.
(c) By symmetry (no air resistance), s.
(d) By conservation of energy (or symmetry), the speed equals the initial speed: m s.
If you get this wrong, revise: Free Fall and SUVAT Equations
Details
Problem 2
A projectile is launched from ground level with speed m s at an angle of to the horizontal. Calculate the horizontal range and the maximum height.Answer. m.
m.
If you get this wrong, revise: Maximum Height and Maximum Range
Details
Problem 3
A ball is thrown from a cliff of height m with horizontal velocity m s. Find: (a) the time to hit the ground, (b) the horizontal distance from the cliff base, (c) the vertical component of velocity at impact, (d) the magnitude of the final velocity.Answer. (a) Vertical: , , s.
(b) m.
(c) m s downward.
(d) m s.
If you get this wrong, revise: Independence of Components
Details
Problem 4
Derive the equation from the definition of velocity as a derivative, assuming constant acceleration.Answer. and . Integrating: , giving . Then . Integrating: .
If you get this wrong, revise: Derivation of the SUVAT Equations
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Problem 5
Two balls are thrown simultaneously from the same height. Ball A is thrown vertically upward with speed m s; Ball B is thrown vertically downward with speed m s. Which ball hits the ground first, and by how much? Take the initial height as m.Answer. For Ball A: upward first, then downward. Time to reach max height: s, max height above launch: m, total height above ground = m. Time to fall from 50.4 m: , s. Total: s.
For Ball B: . Solving: , s.
Ball B hits first. Difference: s.
If you get this wrong, revise: SUVAT Equations
Details
Problem 6
A particle moves along a straight line with velocity m s for s. Find: (a) when the particle is at rest, (b) the total distance travelled, (c) the displacement.Answer. (a) : or s.
(b) . Take , so .
- At : m.
- At : m. Total distance = m.
(c) Displacement = m.
If you get this wrong, revise: Displacement-Time and Velocity-Time Graphs
Details
Problem 7
A projectile is fired with speed at angle from a height above level ground. Derive an expression for the time of flight in terms of , , , and .Answer. at landing. This gives . By the quadratic formula:
(We take the positive root since .)
If you get this wrong, revise: Deriving the Parabolic Trajectory
Details
Problem 8
A car accelerates uniformly from m s to m s while covering a distance of m. Find the acceleration and the time taken.Answer. Using : , , m s.
Using : , s.
If you get this wrong, revise: SUVAT Equations
Details
Problem 9
A golfer hits a ball from the ground with speed m s. At what angle should she hit the ball to land it m away? (Give both possible angles.)Answer. , so .
or , giving or . Both angles give the same range — complementary angles always do (since ).
If you get this wrong, revise: Maximum Range
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Problem 10
On the Moon, m s. A astronaut throws a rock with speed m s at to the horizontal. Compare the maximum height and range to what they would be on Earth.Answer. On the Moon: m. m.
On Earth: m. m.
The Moon gives times greater height and times greater range, consistent with the ratio .
If you get this wrong, revise: Maximum Height and Maximum Range
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Problem 11
A ball rolls off a table of height m with a horizontal speed of m s. A second ball is dropped from the same height at the same instant. Which ball hits the ground first? Justify your answer.Answer. Both balls hit the ground at the same time. The horizontal velocity of the first ball does not affect its vertical motion. Both have , , and m, so both have s.
If you get this wrong, revise: Independence of Components
Details
Problem 12
An object moves with uniform acceleration. In the first 3 seconds it travels 18 m, and in the next 2 seconds it travels 30 m. Find the initial velocity and the acceleration.Answer. Using :
- For : ... (i)
- For : ... (ii), i.e., .
From (i): , . Substituting into (ii): . , m s. m s.
If you get this wrong, revise: SUVAT Equations
Problem 13
A particle moves along a straight line with acceleration m s. At , the particle is at rest at the origin. Find: (a) the velocity as a function of , (b) the displacement as a function of , (c) the time at which the particle is momentarily at rest again, (d) the displacement at that time.
Answer. (a) . Integrating: m s (using ).
(b) . Integrating: m (using ).
(c) : s.
(d) m.
If you get this wrong, revise: Non-Uniform Acceleration
Problem 14
A river is m wide and flows at m s. A boat can travel at m s in still water. (a) If the boat heads directly across the river, how long does it take to cross and how far downstream does it land? (b) At what angle upstream should the boat head to land directly opposite the starting point?
Answer. (a) Time = s. Downstream displacement = m.
(b) For zero downstream drift: , giving upstream from the perpendicular.
If you get this wrong, revise: Crossing a River
Problem 15
A particle moves with acceleration m s, where is the speed. The initial speed is m s. Find: (a) the velocity as a function of time, (b) the time taken for the speed to halve.
Answer. (a) . Separating variables: . Integrating: . At , : . So m s.
(b) When : , , s.
If you get this wrong, revise: Non-Uniform Acceleration
Problem 16
A particle moves with acceleration m s, where is the displacement from the origin. At , the velocity is m s. Find the velocity when m.
Answer. We are given , so use :
, m s.
If you get this wrong, revise: The Differential Relations
Problem 17
A ball is thrown from the top of a building of height m with speed m s at an angle of above the horizontal. Find: (a) the time of flight, (b) the horizontal distance from the base where the ball lands, (c) the speed at impact.
Answer. (a) Vertical: .
, s.
(b) m.
(c) m s, m s. Speed = m s.
If you get this wrong, revise: Projectile Motion
tip Ready to test your understanding of Kinematics? The diagnostic test contains the hardest questions within the A-Level specification for this topic, each with a full worked solution.
Unit tests probe edge cases and common misconceptions. Integration tests combine Kinematics with other physics topics to test synthesis under exam conditions.
See Diagnostic Guide for instructions on self-marking and building a personal test matrix.
danger
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Applying SUVAT equations to non-uniform acceleration: The five SUVAT equations ONLY apply when acceleration is CONSTANT. If a question involves a changing force (e.g., a spring, air resistance), acceleration is not constant and SUVAT cannot be used. Use calculus (integration) or energy methods instead.
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Confusing displacement with distance: Displacement is a VECTOR (includes direction) and can be negative. Distance is a SCALAR and is always positive. In vertical motion, upward displacement is positive and downward is negative. A ball thrown up and caught at the same point has zero total displacement but non-zero distance travelled.
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Taking g as positive in both directions: When using SUVAT with vertical motion, be consistent with sign convention. If upward is positive, then g = -9.81 m/s squared (acceleration is downward). Substituting g = +9.81 with upward-positive convention will give the wrong answer for velocity and time.
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Forgetting that air resistance changes the motion: In many projectile questions, air resistance is neglected. But if a question mentions air resistance, remember: the horizontal component of velocity DECREASES (it is no longer constant), the time of flight DECREASES (the object reaches a lower maximum height), and the trajectory is no longer a perfect parabola.
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